Bushes and walls: the basics that work in every mode
Brawl Stars maps have bushes, walls and water. The same brawler gets very different results depending on how well the player uses terrain. Here are the basics that apply to every mode.
Bushes: where you can't be seen
The basics
- Inside a bush you're invisible to enemies at a distance; teammates can still see you.
- Enemies who get very close can see you even in a bush.
- Attacking or taking damage briefly reveals you. Shoot, then move to another spot.
When you're the one hiding
- Bushes are a close-range brawler's best friend: sneak up and burst someone down.
- Staying in one bush too long invites attacks into it. Once spotted, move.
- Healing in a bush is a good habit, since enemies can't see how much you've recovered.
When you're facing bushes
- Throw an attack into bushes now and then. A hit reveals the enemy and their position.
- Wide attacks and lobbed attacks are especially good for checking bushes.
- Walk a little away from bushes. Getting close does reveal hiders, but by then you're inside close-range striking distance.
- Some brawlers have abilities that reveal or check bushes; consider them on bush-heavy maps.
Walls: where you're protected
Standing behind walls
- Most attacks don't pass through walls, so standing behind one blocks straight shots.
- Lobbed attacks (Artillery and others) go over walls, so walls aren't safe against them.
- The basic rhythm: hurt, step behind a wall, heal, come back out.
Breaking walls
Some attacks and Supers destroy walls. Broken walls usually stay gone for the rest of the match, so breaking them reshapes the map.
- Worth it when: your team has more range, enemies are turtling behind walls, opening the walls in front of the Brawl Ball goal, or exposing the enemy safe in Heist.
- Costly when: your team is mostly close range and needs walls and bushes to approach. Breaking walls removes your cover too.
Water: where you can't walk
Most brawlers can't walk across water, but attacks go over it. Enemies across water have trouble reaching you, which makes it a good spot for long-range brawlers. Brawlers that jump or cross water are the exception.
A map-reading habit
Spend the first few seconds of each match scanning the map.
- Lots of bushes? → close-range and bush-checking brawlers do well.
- Lots of walls? → artillery and wall-breakers do well.
- Wide open? → long-range brawlers do well.
Pair this with the class guide, and check who actually wins each map on All Maps.
Summary
Shoot and move from bushes, probe bushes before walking past, heal behind walls, and think about your team before breaking walls. These basics work in every mode.